In the video, I imported what looks like a file cabinet that would be found in post-apocalyptia (remember Three-Dog?) or a building from the zombie apocalypse. So, we will first find the object we wish to import, scale it, then import it.
Until then, we have to do it the hard way. My hope is that Oculus will soon allow for scaling within the Home environment itself. If it’s too big or too small, you’ll have to go through the process again. Because Oculus does not allow for scaling within Home itself, a third party tool is needed to do the scaling and there’s no way to determine whether the object is properly scaled other than to import it and test it in the space. Many objects you will import will be far too big to fit in the space, and will need to be scaled down. Importing models is not an overly complicated process, however there is an issue with scaling. Also be aware that not all models are available for download, such as the notable ‘ Old Truck and Gas Pumps‘ and ‘ The Pumpkin House‘ seen in the screenshot below, but most smaller, decoration-style models are. As with anything, quality varies, although I was, for the most part, very pleased with what the site offered. It also holds developers to a standard to not cut corners on, say, the backs of things (which modelers will sometimes do if they know the object will be placed against a wall, for example – in fact, games simply don’t render what can’t be seen at both the object and world level!) and develop the whole thing completely.
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Also, some models must be bought, but there are many free ones as well.Īnother nice thing about Sketchfab is that you can manipulate the objects in your browser before downloading, so you can get a very good idea how they will look in your 3D environments. Because people can upload models created using any tool, there is a wide variety available, although be warned that as is the case with anything else, when the public can upload their own creations there are some that are of the NSFW variety. You can now import items created in some of the virtual modeling programs available on the platform such as Medium, as well as from website Sketchfab, and it is the latter that really opens up the possibilities. No more issues!)Ībout a month ago, Oculus delivered.
#DOWNLOADING SKETCHFAB MODELS UPDATE#
(Side note: In the video I discuss the texture loading issues and choppy performance, however a Dash update released a week later fixed it all. Here’s a crappy picture of an earlier version of my Home, taken off YouTube from this article’s companion video. Even with all of that, one of the main requests users had over at the Rift Suggestion Portal was to be able to create their own objects and import them into their virtual living space. For a long while, Oculus has provided a wide range of additional items you could use to decorate your space, everything from furniture to suits of armor to completely new environments such as a gothamesque city or outer space. If you just want to see the video, it’s at the end of this post and linked earlier in this paragraph.įor those not familiar, Oculus Home is a personal space, sort of like an apartment, that appears when you first boot up the Oculus Rift headset. Luckily, I recently had a five-hour flight from the east coast with many delays due to weather, and was able to start writing it up, and now that I’m back home there’s some time (but not much) to power through and finish.
I meant to put up a companion post to that video, but as sometimes happens I was busy, and so the post didn’t go up as quickly as I’d hoped. A couple of weeks ago, I posted a video about importing items from Sketchfab, a site that hosts 3D models people have created, into Oculus Home.