With one click of a button you change the whole scene. After that we use there colors and make our scene and model, we can easily swap the color palette. If I may give a tip download some nice screenshot’s from one of Tim Burton’s movies. So you can first think about your colors or steal them from somewhere else. With this you can define colors to be used globally.
BLENDER MMD TOOLS HOW TO
In case you know how to bake with GPU, let me kow. What I noticed is that it bakes with CPU. So that is a quite extensive list of options. There are: AO, AO Legacy, Bevel Mask, Cavity, Curvature, Diffuse, Dust, Element ID, Material ID, Object normal Object bevel, Tangent normal, Tangent Bevel, Paint base, Position, Face Selection and Wireframe. This panel offers quite exciting feature there are 16 different texture you can bake. This panel counts 24 buttons so if you need to do a lot of UV unwrapping, definitely take a look at the TexTool addon. There are tools like crop, fill, align, rotate, selection and more. In this panel you can find an extensive set for working with the UV layout.
Meaning: In case you wonder why the TexTools addon bakes such small textures, look up here. This is like a general settings panel for baking. You can set the padding as well and there are presets for common sizes. Here you set the size for the texture for baking. The list of feature is so big that I can only describe it briefly in this article. It has size tools, UV Layout tools, UV selection tools and Texture baking. The popular addon is developed by renderhjs and SavMartin ported it over to Blender 2.8.
The TexTools addon is an extensive set of tools in one addon for working with UV’s and Textures.